I wonder if there's a way to limit events based upon their duration from a previous event. So 'this sound will not sound unless it is more than .5 seconds after the previous one", etc... Like some sort of flow restrictor.
I sometimes setup scenarios with modifying functions and randomness that I like, but there might be clusters of sound events that I would like to limit in density. I only want to limit the density in those clusters however, and ideally the limiting function would be based on time (or 'closeness' in terms of a cycle) rather than something like
degrade which is based on randomness
I know this might be an odd one but let me know if anything comes to mind!