Hi all
In the live stream I said I'd post some info about my favourite functions and effects and how I approach live performances. For now I'm not going to do too much explanation since @yaxu will be covering everything in his videos, but if you want to find out more you can check out the Tidal documentation. I've divided these into a few rough sections based on what I use them for.
Patterns:

fast
/slow
(if you watch any of my videos you'll probably see me usingdensity
sometimes, which is the same asfast
 it used to be called that and I can't quite break the habit of using it!) 
jux
 applies a transformation in one speaker only, creating neat stereo effects 
iter
 starts the pattern on a different foot each cycle 
rev
 plays the pattern in reverse jux (rev)
is a really easy way to create variety 
{}
 technically part of the mininotation but I use {} and overlapping patterns A LOT 
range
(sine
,tri
andsaw
)  continuous patterns are a really handy way of automating values 
every
 I useevery
a lot to pattern changes and to create structure (using a lot of overlapping patterns can get a bit muddy sometimes, so patterning thingsevery 4
orevery 8
helps add clarity)
Samples:

loopAt
 is a good way to manipulate samples (particularly long ones)  Tidal will change the speed of the sample playback to match the number of cycles you specify  e.g.loopAt 4
will stretch or squash a sample to repeat every 4 cycles. Good for happy hardcore and also noise/drone (v versatile function) 
chop
 chops the sample into bits 
striate
 chops the samples into bits and rearranges them
Effects:

shape
 waveshape distortion. I use this a lot on drums. 
pan
 pans the sound left and right 
lpf
/hpf
 low pass/high pass filter 
speed
 always fun to manipulate the speed of samples (try using negative numbers to play stuff backwards) 
vowel
 applies a vowel filter
Randomness:

randslice
 chops the samples into bits and plays back a random bit each cycle. Good for getting a long sample and using it like a short one (try it withpebbles
for a kindof hi hat sound) 
rand
 generates a random number between 0 and 1 
irand
 generates a random integer between 0 and the number specified 
sometimes
 randomly applies the transformation. I can't remember the % chance but think it's 50%? You can usesometimesBy
to dictate how often something might happen e.g.sometimesBy 0.2 (slow 2)
will slow the pattern down 20% of the time 
degradeBy
 removes elements of the pattern at a rate of chance you dictate (e.g.degradeBy 0.1
has a 10% chance of removing an element). Good for weird fadeouts. I probably overuse it to be honest.
Bonus:

hurry
 hurry is a combination offast
andspeed
so e.g.hurry 2
will play a pattern back twice as fast while also doubling the playback speed of each sample. I'll typically patternhurry
to occur only sometimes  e.g.sometimes (hurry 2)
orevery 4(hurry "0.5 2")
Phew, that's a bit long! Feel free to give me a shout with any questions. In a later post I'll talk about how I prepare for a live performance and some other performance techniques and tools I find helpful