Node Issue in SuperCollider

Hi everyone, I'm trying to optimise my setup for Tidal and recently hit a new snag.
Everything boots fine in SC but once I start evaluating my Tidal code in VSCode I get an endless stream of these messages in SC -

FAILURE IN SERVER /n_run Node 1012 not found
FAILURE IN SERVER /n_set Node 1012 not found
FAILURE IN SERVER /n_run Node 1098 not found
FAILURE IN SERVER /n_set Node 1098 not found
FAILURE IN SERVER /n_run Node 1097 not found
FAILURE IN SERVER /n_set Node 1097 not found
FAILURE IN SERVER /n_run Node 1095 not found
FAILURE IN SERVER /n_set Node 1095 not found
FAILURE IN SERVER /n_run Node 1094 not found

Ad infinitum.
Any ideas on how to fix this?

If it's helpful, I'm running SuperCollider 3.11.2 in Big Sur 11.3.1 and typically route the audio to Live with Blackhole.

Here is the startup file I'm currently using -

(
    s.options.numBuffers = 1024 * 12;
    s.options.memSize = 8192 * 96;

    s.options.maxNodes = 1024 * 32;

    s.options.numOutputBusChannels = 32;

    s.waitForBoot{

	~dirt = SuperDirt(2, s); 
	~dirt.loadSoundFiles("/Users/user/Documents/mySamples/*");
	~dirt.loadSoundFiles("/Users/user/Documents/mySamples/*");

 ~dirt.start(57120, [0,2,4,6,8,10,12,14,16,18,20,22,24,26,28,30]);
	 s.meter;
 s.latency = 0.15;
   }
)

Any tips would be greatly appreciated - thank you all in advance!