ghostchamb3r walks us through their creative process, starting with creating short tracks (1 - 4 bars) in a DAW (Ableton) and adding signal chains (LFO, compression, filters, etc). Tracks are then rendered as samples and saved into SuperDirt where they can be performed (and transformed) in Tidal. Discussion includes working with drums as "whole chucks" which can be manipulated in Tidal with functions like splice
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Included are full Tidal code blocks for 2 complete pieces (including multiple versions), as well as an extensive SuperCollider template. ghostchamb3r takes the approach of a "masterclass" where we get many insights into how this approach is done. Links to music also include 2 versions of his work Sapphica, commissioned and performed by the Minnesota Opera. Impressive!
This post came about from dialogue in a forum thread in response to Heavy Lifting's Blog post.. Consider this an invitation to keep the discussion going!