FOTW#2 - snowball

Ok @cycle1, time for Function of the Week #2! Ok a bit over time sorry..

It's the curious "Snowball" function. I thought @kindohm had a look at this in a recent live stream but I can't find it archived.. Snowball has a cousin called soak - I'll might cover that later this week.

-- snowball takes a pattern, applies the function to it (the third argument),
-- then applies it again to the result, and again to the result of that, and
-- so on, the number of times given in the first argument. Then it
-- combines all the results together pairwise, with the function given in
-- the second argument.

-- Lets start with a simple tom pattern:
d1 $ s "lt mt ht ~"

-- Then apply 'hurry 2' to it each time, to a depth of 4 'recursions'
d1 $ snowball 4 (overlay) (hurry 2) $ s "lt mt ht ~"

-- You can hear the 'hurried' layers built up. The first time you hear the
-- original pattern, then that pattern combined with itself (so it sounds
-- louder), then you start hearing the 'hurried' layers added over the third
--  and fourth cycle.

-- This doesn't work too well really - I don't think it should be combined
-- with itself that second time. Here's an alternate version that doesn't
-- do that:
snowball' :: Int -> (Pattern a -> Pattern a -> Pattern a) -> (Pattern a -> Pattern a) -> Pattern a -> Pattern a
snowball' depth combinationFunction f pattern = cat $ take depth $
  scanl combinationFunction pattern $ drop 1 $ iterate f pattern

d1 $ snowball' 4 (overlay) (hurry 2) $ s "lt mt ht ~"

-- Instead of 'overlay' to play the layers on top of each other, we
-- can use a function to combine them. For example using '+' on a
-- snowballed number pattern, to add the layers together:
d1 $ n (scale "major" $ snowball 4 (+) (slow 1.5) "0 1 2 3")
   # s "supermandolin"
   # legato 3

d1 $ n (snowball 4 (+) (slow 1.5) "0 1 2 3 4 5 6 7")
  # s "cpu"
  # speed 2

d1 $ (note $ scale "hexPhrygian" $ "0 . 2 3 ~ . 0 1 . -1 -2") #s "gtr"

d1 $ (note $ scale "hexPhrygian" $
   snowball 4 (+) (slow 2) "0 . 2 3 ~ . 0 1 . -1 -2") #s "gtr"
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I don't think it should be combined with itself that second time.

In the edited snowball' the last cycle sounds rather extreme to me. Maybe that's why the designer of this function choose to combine the pattern with itself as a step to prevent that from happening.

I appreciate the benefit of the doubt but I think @yaxu is right. Its a bug! :sweat_smile: (or perhaps an "undocumented feature") I originally wanted to make melodies like in the second example that @yaxu shares. I love the way it sounded on drums though! I missed this video at the time but got a huge kick out of watching it just now! thanks @yaxu!

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Heh thanks for confirming !