I already know how to modulate parameters for patterns with multiple events, using waveforms and random values. For example:
d1 $ s "kick*16" # speed (range 0.5 1.5 $ slow 2 sine)
What I'm trying to understand is if it's possible to modulate values for a single sound/event sustained in time. In a daw I would use an envelope on an effect and modulate it over time. I don't know if it's possible to achieve that in tidal, given its architecture. When a message is sent to SuperDirt and a sound created in Supercollider, is it possible to change the parameters of that sound while it is still playing?
I tried the following approaches but none gives me a smooth transition between values within a single sound/event:
d1 $ n "c" # sound "superhammond" # tremdp 1 # tremr (range 0 15 sine) d1 $ n "c" # sound "superhammond" # tremdp 1 # tremr (smooth "0 15 5 10") d1 $ n "c" # sound "superhammond" # tremdp 1 # tremr "<0 15 5 10>"