Apologies if this does not exactly fall into the category - feel free to move the question around.
I have been exploring the family of
P objects in SuperCollider (eg.
Pstut) and the ideas underlying patterns - eg. their stateless behaviour, why using patterns instead of routines etc.
Some questions have come to me, such as:
- what is the main difference between a pattern in Tidal and one in SuperCollider, if it exists?
- what are pros/cons of designing a pattern in either Tidal or SuperCollider?
I don't think there is a specific answer for this, nevertheless, I would love to share some opinions.