Here's the first of three videos sharing techniques for dealing with longer samples, this time looking at the 'cut' and 'legato' control patterns, and the difference between them.
Here's a couple of examples to play with. Note what happens to the 'bev' sample when you hush and there's nothing to 'cut' it..
Does Tidal automatically place all different sounds into their own orbits (so then delay, reverb, etc, aren't really global anymore)? Or does it only dynamically do that when using cut groups?
the example is fascinating one thing i didn't understand : i tweaked the euclidean to sax(3,7) and it becomes polyphonic (!). d2 $ jux rev $ sound "sax(3,7)" # legato 1 # n 3 # note "<[9 7] 5 [9 12]>"
it seems that jux is doing that? quite powerful..
i tried getting drawLine to tell me about it in vain, i might not get how to do it for embedded structures : drawLine "x(3,7)" #note "<[9 7] 5 [9 12]>"
drawLine needs a Pattern of Characters, so it can not take control patterns like note "...". But have you tried to evaluate just structures directly. E.g. for sound "bd sd" |>| crush "[1 2]*3" you get:
I find this really useful. The only disadvantage I found compared to drawLine is, that only the first cycle is shown, so the < > variations are ignored.
Or, if you're using Visual Studio Code for your Tidal editor, you can map 'Ctrl + .' to the 'hush' command of the Tidal plugin-- I got so used to Ctrl + . with Supercollider, this was a no-brainer for me.
Thank you, appreciated
Although I see a drawback: I'm wandering around when making patterns and, when I find something that I really like, I get stuck in it and lose track of time.
Incredibly good in search mode, not so much during live performances!